Tag: Level Design

Cave Details

Tunnel Details

They say "the devil is in the details". That's definitely true when it comes to laying out levels and creating atmosphere. Our goal with Deep is a more cautious dungeon crawl. We want it to be exciting and combat to feel fast paced, but as you're exploring the ancient tunnels, we also want the hairs […]


From Tubes to Tunnels

If the title didn't give it away, Deep is a dungeon crawler. Now, that doesn't mean there won't be any outdoor scenes, but the meat and bones of Deep lies in the dusty tunnels and ancient halls of the Silver Crest mountains. As a Bellium Hunter, you're searching tombs for the rare mineral and learning […]