Hallows’ Deep AI

Jan
26

Hallows’ Deep AI

So, it’s been a long time since I’ve posted. 2015 had me focusing on contract work, Unity Assets, and then migrating those assets to Unity 5.

Now, with my coffers full (relatively speaking) and commitments honored, I’m focusing back on Hallow’s Deep. I thought video might be a bit more fun. So, here’s an early early early peak at what I’m doing…

 

 

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